BernhardRieder April 17, 2022, 3:19am #18 Hmmm… what do you mean by saving it with “Use Nanite”?All the grass meshes are nanite-enabled and it says here Foliage Mode in Unreal Engine | Unreal Engine 5.0 Documentation that “Nanite-enabled meshes are not affected by culling distance and instance fading” So, ideally I want the grass always visible -independently on where the camera is. It will not work on trees, because most of the geometry is defining the silhouette and can’t be collapsed without destroying the shape. Keen to dive into other aspects of game design and learn more as I go - the learningl curve is steep! tiktok massage Nanite uses edge collapse decimation to simplify meshes. I've been using Unreal for 5 or 6 months, focusing on creating stylised materials, environments and post processors as a way to build familiarity with the software and learn some skills. Imagine DCS implementing a version of this for it's own engine.307. UE 5.1 nanite foliage (No LODS) UE 5.1 nanite foliage (No LODS) By HoBGoBLiNzx3 Novemin Chit-Chat Share Followers 1 1 2 Next of 2 HoBGoBLiNzx3 Members 138 Posted Novem(edited) This isn't a proposal to change graphics engines, so chill.
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